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80
Moped/MitAnhänger.cs
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80
Moped/MitAnhänger.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Moped
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{
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internal class MitAnhänger : Moped
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{
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private int maxLoad;
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private int currentLoad;
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//public MitAnhänger(int kilometerstand, bool isSportModel, int maxLadeFläche) : base( kilometerstand, isSportModel)
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//{
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// this.licencePlate = "BIT-LC 1";
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// this.odometer = kilometerstand;
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// this.seats = 2;
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// this.maxLadeFläche = maxLadeFläche;
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//}
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//public MitAnhänger(string kennzeichen, int kilometerstand, bool isSportModel, int maxLadeFläche) : base(kennzeichen, kilometerstand, isSportModel)
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//{
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// this.licencePlate = kennzeichen;
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// this.odometer = kilometerstand;
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// this.seats = 2;
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// this.maxLadeFläche = maxLadeFläche;
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//}
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public MitAnhänger() : this(10, "BIT-LC 1") { }
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public MitAnhänger(string licencePlate) : this(10, licencePlate) { }
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public MitAnhänger(int maxLoad) : this(maxLoad, "BIT-LC 1") { }
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public MitAnhänger(int maxLoad, string licencePlate) : base(licencePlate)
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{
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this.maxLoad = maxLoad;
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}
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public bool Load(int x)
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{
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if (x >= 0 && this.currentLoad + x <= this.maxLoad)
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{
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this.currentLoad += x;
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Console.WriteLine($"Es wurden {x} Dinge aufgeladen.");
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return true;
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}
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else
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{
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Console.WriteLine($"Es ist nicht genug Platz für {x} Dinge.");
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return false;
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}
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}
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public bool Unload(int x)
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{
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if (x >= 0 && this.currentLoad >= x)
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{
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this.currentLoad -= x;
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Console.WriteLine($"Es wurden {x} Dinge abgeladen.");
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return true;
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}
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else
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{
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Console.WriteLine($"Es sind keine {x} Dinge vorhanden.");
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return false;
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}
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}
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public int GetLoad()
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{
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return currentLoad;
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}
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//public override void GetInfos()
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//{
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// base.GetInfos();
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// Console.WriteLine($"Die ladung des Anhängers beträgt {GetLoad()}");
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// Console.WriteLine();
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//}
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public override void GetInfos()
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{
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base.GetInfos();
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Console.WriteLine($"Ladefläche: {currentLoad}");
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Console.WriteLine($"Ladefläche max: {maxLoad}");
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}
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}
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}
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80
Moped/Moped.cs
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80
Moped/Moped.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Moped
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{
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internal class Moped
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{
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protected string licencePlate;
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protected int odometer;
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protected int seats;
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public Moped() : this("Bit-LC 1", false) { }
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public Moped(bool IsSportModel) : this("BIT-LC 1", IsSportModel) { }
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public Moped(string licenePlate) : this(licenePlate, false) { }
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public Moped(string licencePlate, bool IsSportModel)
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{
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this.licencePlate = licencePlate;
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this.seats = IsSportModel ? 1 : 0;
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}
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//public Moped(int kilometerstand, bool isSportModel)
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//{
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// this.licencePlate = "BIT-LC 1";
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// this.odometer = kilometerstand;
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// this.seats = isSportModel ? 1 : 2;
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//}
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//public Moped(string kennzeichen, int kilometerstand, bool isSportModel)
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//{
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// this.licencePlate = kennzeichen;
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// this.odometer = kilometerstand;
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// this.seats = isSportModel ? 1 : 2;
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//}
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public void Drive(int x)
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{
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this.odometer += x;
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Console.WriteLine($"Das Moped fährt {x} Kilometer.");
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}
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public string GetLicensePlatte()
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{
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return this.licencePlate;
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}
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public int GetOdometer()
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{
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return this.odometer;
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}
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public int GetSeats()
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{
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if (seats == 1)
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{
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return this.seats = 1;
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}
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else
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{
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return this.seats = 2;
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}
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}
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public virtual void GetInfos()
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{
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Console.WriteLine($"Kennzeichen: {GetLicensePlatte()}");
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Console.WriteLine($"Kilometer: {GetOdometer()}");
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Console.WriteLine($"Sitzsplätze: {GetSeats()}");
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}
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//public virtual void GetInfos()
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//{
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// Console.WriteLine($"Das Moped hat folgendes Kennzeichen:{licencePlate}");
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// Console.WriteLine($"Das Moped hat folgenden Kilometerstand:{odometer}");
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// if (this.seats == 1)
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// {
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// Console.WriteLine($"Sport Moped hat nur 1 Sitzsplatz");
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// }
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// else
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// {
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// Console.WriteLine($"Normale Mopeds haben 2 Sitzpätze");
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// }
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//}
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}
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}
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10
Moped/Moped.csproj
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10
Moped/Moped.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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45
Moped/Program.cs
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45
Moped/Program.cs
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namespace Moped
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{
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internal class Program
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{
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static void Main(string[] args)
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{
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//Moped m1 = new Moped(200, 0);
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//Moped m2 = new Moped("UN DO : 022",200, 1);
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//MitAnhänger ma1 = new MitAnhänger(200,2,30);
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//m1.Drive(50);
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//m1.GetInfos();
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//Console.WriteLine();
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//ma1.GetInfos();
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//ma1.Load(15);
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//ma1.GetInfos();
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//ma1.Unload(4);
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//ma1.GetInfos();
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Moped[] mopeds = new Moped[4];
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mopeds[0] = new Moped();
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mopeds[1] = new Moped("xyz");
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mopeds[2] = new Moped(true);
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mopeds[3] = new Moped("ABC", true);
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//mopeds[2].Drive(50);
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//mopeds[0].Drive(100);
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foreach (var item in mopeds)
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{
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item.GetInfos();
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Console.WriteLine();
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}
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MitAnhänger ma1 = new MitAnhänger(100,"UN-IT 4666");
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ma1.GetInfos();
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Console.WriteLine();
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mopeds[3] = ma1;
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foreach (var item in mopeds)
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{
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item.GetInfos();
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Console.WriteLine();
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}
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}
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}
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}
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